
Perfect Arc
About
A multiplayer extraction battle royale where ships clash, crews board, and only the bold make it home alive. Take command of a steampunk walking warship in this 2–4 player online battle royale. Crew up, customize your ship, and fight rival crews in chaotic free-for-all battles. Only one crew can survive with the prize — will it be yours?
Features
- Ship-to-ship combat with maneuvering, cannons,and boarding
- Customizable layouts — build your ship, choose weapons, defenses, decks and cover to shape your playstyle.
- Multiplayer — 1–4 players clash in free-for-all extraction battles.
- High-risk objectives — extract with the artifact to win, or eliminate your rivals first.
- Crew coordination — every role, stat, and equipment loadout matters.
- Free-for-all chaos or alliances of convenience.
Matchmaking
- If you can't find a match, invite a friend or play versus bots!
- Most devices support creating a temporary profile saved on the browser cache
- A more persistent profile only requires a username + email (fake email is fine, there no verification).
Controls🕹️
- Mouse and Keyboard
- Controller compatible
- Steam Deck compatible in desktop mode
- Touch controls available for phone or tablet
Ship Customization
Build out your ship's decks, walls (cover from ranged attacks), and gun placement:
- In the prep screen, left click a tile type to begin editing.
- Left click on your vessel design will place it if there is space.
- Right click will remove the tile from your design if it is the same as the one you have selected.
Ship Weapons
- Cannon - high damage, long range, small area of effect
- Deck Gun - medium damage, mid range, larger area of effect
Crew Management
In the prep screen, equip and command your crew to synergize with their stats.
- Select the circle below their image to choose a weapon for each hand from the dropdown
- Select the asterisk next to their name to rename them
- A checkbox for boarding party will determine whether they board enemy vessels when crew stance is toggled to attack.
- The role select dropdown influences their behavior :
- Front Liners close distance with the nearest enemy.
- Skirmishers back away from enemies that get too close.
- Cannoneers move to unloaded ship weapons to make them ready to fire again.
Crew Stats
- Health - increases every level, keeps your crew from dying
- Melee Skill - increased damage when attacking in melee and damage reduction when receiving melee attacks
- Ranged Skill - increased damage when attacking from range and damage reduction when receiving ranged attacks
- Grapple Skill - Longer stun time when grappling enemies, short stun time when being grappled, and faster boarding of enemy vessels
- Systems Skill - faster ship weapon reloading
Weapon Stats
Each weapon has tradeoffs:
- Melee Attack - damage and likelihood to hit
- Melee Defense - damage reduction
- Melee Cooldown - higher values mean a longer time between melee attacks
- Ranged Attack - damage and likelihood to hit
- Ranged Defense - damage reduction
- Ranged Cooldown - higher values mean a longer time between ranged attacks
- Grapple Attack - longer stun time
- Grapple Defense - shorten stun time when receiving grapple
- Grapple Cooldown - higher values mean a longer time between grapple attempts
Credits
- Game Design, Programming, Art: Emery Smith (staticleapstudios.com)
- Music & SFX: SmthngClvr(youtube.com/@smthngclvr)
- Built for Brackeys Game Jam 2025_2 and Indie Den Godot Jam
| Status | Released |
| Platforms | HTML5 |
| Release date | Aug 31, 2025 |
| Author | Static Leap Studios |
| Genre | Action, Strategy |
| Made with | Godot, GIMP |
| Tags | 2D, Multiplayer, Real-Time, Retro, Steampunk, Team-Based, Top-Down, Vehicles |
| Code license | Apache License 2.0 |
| Asset license | Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen, Smartphone |
| Accessibility | Subtitles, Configurable controls, Interactive tutorial |
| Multiplayer | Server-based networked multiplayer, Ad-hoc networked multiplayer |
| Links | Homepage, Discord, Bluesky, YouTube, Twitter/X, Mastodon, Twitch, Instagram, Soundtrack, Community |
Development log
- Perfect Arc Milestone Update: Visuals, Bots, and More42 days ago
- Particle Buff52 days ago
- UI update and Touchscreen Improvements52 days ago
- Performance and VFX Improvements55 days ago
- Multiplayer ImprovementsOct 08, 2025








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