About

Trailer: Watch the battle unfold!

A multiplayer extraction battle royale where ships clash, crews board, and only the bold make it home alive. Take command of a steampunk walking warship in this 2–4 player online battle royale. Crew up, customize your ship, and fight rival crews in chaotic free-for-all battles. Only one crew can survive with the prize — will it be yours?

Two vessels in a battle
Face off against your friends!

Features

  • 🚢 Ship-to-ship combat with maneuvering, cannons,and boarding
  • ⚙️ Customizable layouts — build your ship, choose weapons, defenses, decks and cover to shape your playstyle.
  • 👥 Multiplayer — 2–4 players clash in free-for-all extraction battles.
  • 🧭High-risk objectives — extract with the artifact to win, or eliminate your rivals first.
  • ✨Crew coordination — every role, stat, and equipment loadout matters.
  • ⚔️Free-for-all chaos or alliances of convenience.

A decimated team
Surviving crew will level up from kills!

Matchmaking

  • If you can't find a match, invite a friend!
  • VPNs will break multiplayer.
  • Most devices support creating a temporary profile saved on the browser cache
  • A more persistent profile only requires a username + email (fake email is fine, there no verification).

leaderboard
Prove yourself against the world!

Controls🕹️

  • WASD - Steer your vessel
  • Spacebar - Toggle crew stance between offense (board the nearest opponent vessel) and defense (return to your own vessel)
  • Left click - fire selected ship weapon
  • Right click - cycle through which ship weapon is selected
  • Touch controls available for phone or tablet

input settings
Change and rebind your audio and input controls however you like!

Ship Customization 🔧

Build out your ship's decks, walls (cover from ranged attacks), and gun placement:

  • In the prep screen, left click a tile type to begin editing.
  • Left click on your vessel design will place it if there is space.
  • Right click will remove the tile from your design if it is the same as the one you have selected.
Ship Weapons
  • Cannon - high damage, long range, small area of effect
  • Deck Gun - medium damage, mid range, larger area of effect

Ship customization screen
Feel free to go crazy with this but don't blame me if it breaks

Crew Management

In the prep screen, equip and command your crew to synergize with their stats.

  • Select the circle below their image to choose a weapon for each hand from the dropdown
  • Select the asterisk next to their name to rename them
  • A checkbox for boarding party will determine whether they board enemy vessels when crew stance is toggled to attack.
  • The role select dropdown influences their behavior :
  1. Front Liners close distance with the nearest enemy.
  2. Skirmishers back away from enemies that get too close.
  3. Cannoneers move to unloaded ship weapons to make them ready to fire again.
Crew Stats✨
  • Health - increases every level, keeps your crew from dying
  • Melee Skill - increased damage when attacking in melee and damage reduction when receiving melee attacks
  • Ranged Skill - increased damage when attacking from range and damage reduction when receiving ranged attacks
  • Grapple Skill - Longer stun time when grappling enemies, short stun time when being grappled, and faster boarding of enemy vessels
  • Systems Skill - faster ship weapon reloading
Weapon Stats

Each weapon has tradeoffs:

  • Melee Attack - damage and likelihood to hit
  • Melee Defense - damage reduction
  • Melee Cooldown - higher valuesmean a longer time between melee attacks
  • Ranged Attack - damage and likelihood to hit
  • Ranged Defense - damage reduction
  • Ranged Cooldown - higher valuesmean a longer time between ranged attacks
  • Grapple Attack - longer stun time
  • Grapple Defense - shorten stun time when receiving grapple
  • Grapple Cooldown - higher valuesmean a longer time between grapple attempts

crew management screen
Level 1 starts out the same, but each crew member improves different stats as they go

Grab your crew and fight for dominance over land! 👉

Credits👥

  • Game Design, Programming, Art: Emery Smith (staticleapstudios.com)
  • Music & SFX: SmthngClvr(youtube.com/@smthngclvr)
  • Built for Brackeys Game Jam 2025_2 and Indie Den Godot Jam 🎮

Development log

Comments

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Hi, I think the overall game idea is pretty good! I would love to see a polished version of the game. I didn't manage to get the multiplayer on my end to work. Anyways, please mention me if there's a feature like that on itch if the game gets some updates :). (I also want to ask if the game's server is coded on NodeJS and if it uses the native websocket library, socket.io or something else)

(+1)

Hi, the game got a bunch of bugfixes, but it still won't connect through VPN and you need another player online to match with.  The server backend is Nakama and CockroachDB.