About

Blast around rally courses in a high-octane arcade racer where speed isn’t enough — you’ll also need firepower. Chain checkpoints together or blast your rivals off the track to extend your time and climb the leaderboard.

Features

  • 🏎️ Time attack rally racing across procedurally generated courses.
  • 🔫 Vehicular combat — weapons aren’t optional
  • ⏱️ Leaderboards to challenge friends and rivals.
  • 🎵 Explosive soundtrack & SFX by SmthngClvr

Controls 🕹️

  • W - accelerate
  • S - brake and reverse
  • A/D - turn left/right
  • Shift - boost
  • Spacebar - handbrake to drift
  • Left click - fire weapon
  • Scroll Wheel - zoom in and out

Strap in, arm up, and race for survival! 👉

👥 Credits:

  • Game Design, Programming, Art: Emery Smith (staticleapstudios.com)
  • Music & SFX: SmthngClvr(youtube.com/@smthngclvr)
  • Built for GMTK Game Jam 2025 🎮


Comments

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A very cool and feature-rich game. It's like a bastard child of Doom Eternal, PUBG and Car racing. I like the concept and loads of features. I can certainly see a lot of effort being put in the game.

However, I want to point out one critical thing:

1/ Polish: The game lacks a lot of polish in every way possible, which is something you should think about.

An advice I would like to give is, 1 day of making the game and 2 days of polish.

2/ The goals, or the score, aren't tied to each other. 

For example, the two systems in the game, the killing cars for point and racing to the circle. They have no interconnection with each other, which trivialize the other when a person only wanted to play a certain way and not the others.

Overall, a very fun concept and idea. 6/10

Ideas: 9/10

-Fun: 9/10

-Potential: 9/10

(Unique: 10/10)

Excution: 3/10

-Game Feel / Polish: 2/10

-Game Flow / Difficulty: 4/10

Thank you for the great feedback!

Time management went out the window when the AI wouldn't stop driving into the walls lol